
QUICKSTARTGUIDE
Apollo:CinematicGuitarsincludesfivemaincategories:Swells,Pads,AmbientDesigner,PhraseBuilder,
andInstruments.Eachcategoryshowcasesuniquefeaturesforsimplifiedsounddesign,allowingtheuser
tocreatetheexactguitarbasedsoundtheyneed.Thefollowingisaquickstartguideforbasicintroduction:
ThroughoutApollo:
● Blue=Off,Yellow=On,White=Selected
● TheModWheelenablesandcontrolsaLowPassfilter
SWELLSprovidestheuserwiththeirchoiceofwelloverahundreduniquepatches,eachwithvarious
optionsoftriggeringchromaticallysamplednotes,majorchords(highandlowiterations,andhighandlow
iterationsofminorchords).Inthe“ChordsandNotes”folder,transitionbetweenchordsandnotesby
clickingtheyellowtababovetheSwellSpeedknob.Clicktheicon(i
)locatedonthebottomrighthandside
formappingspecifics,clickanywhereontheimagetoreturntothemaincontrols.*RefertoADSRandLFO
explanationattheendofthisdocumentforfurtherfunctionality.
RefertotheofficialPDFmanualforfurtherdetailsonSwells.
ThePADSpatchincludestwopadenginesforeasysounddesign.Clickthetababoveeachenginetoload
apadfromadesiredfolder.Clicktheleftandrightarrowstocyclethroughpadsinyourchosenfolder.
SelectMODtoengagemodulation.ENVisengagedbydefaultwithpresetADSRsettings.ClickMorSto
muteorsolotheselectedpad.Bydefault,PANisselected,andturningtheknobwillchangethepan
settingsofyourselectedpad.ClickingthePANtextwillswitchthecontroltoTUNE,whichchangesthe
functionoftheknobbelowtoaffectthetunesettingsofyourselectedpad.ClicktheEDITbuttontoreveal
MODandENVcontrols.*RefertoADSRandLFOexplanationattheendofthisdocumentforfunction
explanation.
ClickingBACKwillbringbackthemainPADScontrolinterfacesetting.Additionally,openthe
PresetPatchesfolderintheApollolibraryforaccesstothepresetpatches.
RefertotheofficialPDFmanualforfurtherdetailsonPads.
TheAMBIENTDESIGNERisarevolutionaryapproachtoguitarbasedambientsounddesign.Therearesix
basicgroups:Red,Yellow,Green,Blue,Cyan,andWhite.Eachgrouphasasetofsoundsloaded,which
canbetriggeredbysimplypressinganoteonthekeyboard.ClicktheLATCHswitchtoengageLatchMode,
whichallowsforthebasicfoundationofsounddesignwithinAmbientDesigner.Pressakeytotriggera
soundwhichwilllatchandcontinuetoloop(illuminatinganindicatorlightbelowthatsound’sgroup).Press
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